Matej Hudak // subseth // subseth's page
Physical Animation of Wetting Terrain and Erosion
More results in thesis

Visual simulation of natural terrain erosion with granular matter, like sand, soil or gravel has been a fascinating research topic in the field of computer graphics for a long time. Ability of a fluid to drastically change internal structure or external shape of terrain is an important phenomenon in nature. In this thesis we present a particle-based method forlarge scale long time progressive simulation of terrain erosion which incorporate wetnessand contain wet granular particles. We define a soil system constructed from multiplelayers with different physical properties and wetness system interacting with soil and itsinner structure. For soil simulation DEM was used and for water simulation SPH methodwas employed. With this approach we are able to create a physical animation of erosionprocess like mass movement or mass wasting.

Keywords: Physical Animation, Particle-based Simulation, Erosion of Terrain, Mass Movement

Thesis: PDF

Awards:

  • Prof. TosiyasuLaurence Kunii Award
  • CESCG 2011 - 2nd Best CESCG Paper Award
  • SVK 2011 - 1st place in Student science conference 2011
  • SVOC 2011 - 3rd place
  • TPCG 2011 - Paper accepted to TPCG 2011
  • Diplomova Prace Roku 2011 - 3rd place in Diploma thesis of the year 2011 award
  • Diploma thesis was awarded by Comenius University rector's price
  • Matej Hudak // subseth // 2011