Visual simulation of natural terrain erosion with granular matter, like sand, soil or
gravel has been a fascinating research topic in the field of computer graphics for a long
time. Ability of a fluid to drastically change internal structure or external shape of terrain is
an important phenomenon in nature. In this thesis we present a particle-based method forlarge scale
long time progressive simulation of terrain erosion which incorporate wetnessand contain wet granular particles. We define a soil system constructed from multiplelayers with different physical properties and wetness system interacting with soil and itsinner structure. For soil simulation DEM was used and for water simulation SPH methodwas employed. With this approach we are able to create a physical animation of erosionprocess like mass movement or mass wasting.
Keywords: Physical Animation, Particle-based Simulation, Erosion of Terrain, Mass Movement
Thesis: PDF
Awards:
- 2nd Best CESCG Paper Award
- 1st place in Student science conference 2011
- Paper accepted to TPCG 2011
- 3rd place in Diploma thesis of the year 2011 award
Matej Hudak // subseth // 2011